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 Character Creation and Dicussion.

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Ghostmaker
A Mutant Ninja Turtle
nando_c_s
EmilCrane
Casey Jewels
Velox
Lol Lol Lol
Alec
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Alec
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Alec


Posts : 3007
Join date : 2009-06-06
Age : 31
Location : The far, far west.

Character Creation and Dicussion. Empty
PostSubject: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeWed Sep 30, 2009 5:50 pm

This is the area where you'll be submitting your characters for the RP. You may also use the topic to discuss characters with the rest of the forum. But remember that if you are having a conversation with just one person then you should take it to the PM. If you're not discussing or planning anything but instead just talking then you should take it to chat.

If you have an idea for a group of characters and you want to see what other people think then you should discuss it here. If you're making a character and you want them to instantly be interacting with other characters then you should discuss where you want everyone to start right here. If you want to discuss anything about anyone's character publicly then you should do it here.

Ghostmaker will be the moderator who decides if you're character will make it into the Realm as the RP is his creation. Here is the character sheet made by Ghostmaker:

Username: (The handle which you are called by on NWRP)
Character’s Name: (The full name of your character, plus pronunciation-aid if it is too exotic)
- Nicknames or Titles: (Any nicknames, aliases, akas or titles your character might have)
Gender: (Male or Female. Might have more options here once more races are introduced)
Race: (This is both Race and Sub-race. Eks: Dark Elf, Noreg Human, Human Nomad)
Age: (How long since your character was born. Please consult the Race-section of the setting)
Memberships: (Any organizations, schools, governments, noble houses, bloodlines or such your character has any connection to)
Place of Birth: (Which country and perhaps which town s/he was born in)
Starting Location: (Where you want your character to start his adventure)

Equipment: (Please put a complete list of your character’s items including weapons, clothes, armor, gadgets, money and such things. This is to avoid people “pulling a cannon out of their pockets”, so to speak. If your character owns a house, apartment or lives permanently somewhere, include a separate, approximated list of his possessions there.)

Skills: (Please put a list of skills that your character has acquired over their lifetime. Do not include anything to do with magic as this has a separate category. Of the racial skills, include only the one last one which you chose, the rest are automatically included. Skills includes martial training, but also if your Char can sing or play a instrument, if s/he can run especially fast, if s/he can haggle with the best of them, any special training s/he’s received (first-aid, hunting, lyrical composition and such) and nearly anything else he or she knows.)

Magical Abilities: (Has s/he undergone the Gateway Ritual? If not, you have no magical abilities. That might change with the inclusion of new races.
If your avatar has undergone the Ritual, then s/he can use magic though there are limitations. Human magic is limited to seven different ‘schools’ and most Magicians choose to focus on one of them to achieve any mastery. Dwarves only have Runic Magic, but in return they are the only ones who can enchant items. Elves might be the most capable magic-users of the three, but they are also the most vulnerable to the forces of Magic because of their strong connection.)

Appearance: (I prefer text over pictures, but pictures are allowed. In the text, you must include obvious features. Hair color, scars, general attire, physical shape and other things that will help other players gauge how they would initially react to your Char’s appearance. Even if you do post a picture, you also have to write AT LEAST a short paragraph.)

Psychology: (What kind of person is your character? It is best to use your own words, though linking to a psychology site isn’t illegal. This does not have to be more than a short paragraph)
-Likes: (What does your character like? A handful of both big things and smaller.)
-Dislikes: (Enemies, prejudices, icky foods and anything your Char thinks is bad)
-Fears: (What are your character’s greater fears? No one is without fear, mind you!)
-Dreams: (Does your character have any hopes or goals for his or her life? Both big things and small.)

Background: (This should be the longest section of all the others. If your Background is shorter than your Appearance, Physiology, Skills, Equipment or Magic I will almost guarantee I will not approve your Char.
In your background you should include the circumstances around his/her birth, how s/he was raised, any significant or life-altering events, and other things of that nature. The background defines who your character is, and should involve a great deal of thought and planning.
If you want your character to have amnesia, that is fine, but you still have to write her/his background from birth even if s/he doesn’t remember it!)

Time-zone and Activity: (A little thing to help other players know when and how often you’ll post. Preferably put your Time-Zone in the “GMT +/- X” format, since it is easier to understand than just the name of your time-zone.)
[b]


Last edited by Alec on Wed Apr 07, 2010 10:27 pm; edited 4 times in total
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Alec
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Alec


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Character Creation and Dicussion. Empty
PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeWed Sep 30, 2009 5:50 pm

Accepted Characters:

Username: A Mutant Ninja Turtle
Character’s Name: Ramaz
- Nicknames or Titles: Sunshield
Gender: Male
Race: Human, Nahmil (dessert dweller)
Age: 24
Memberships: Itah tribe
Place of Birth: The Shimmering Wastes, Itah village.
Starting Location: Silver Haven

Equipment: Spear, shield, leather straps(for covering the shield), a long curved knife at his hip, and a long dessert robe and cloak with some slight leather padding on the joints and torso. He keeps a backpack at all times with some water and food, as well as rope, flint and tinder, skinning knife and dried meats.

Skills: Ramaz is a very capable fighter, but his true skills lie in tracking and navigation. He can use the sun and the stars to navigate in his native dessert lands, but he is a bit lost in the wetlands. He can track both human and animal over great distances, and as such has a lot of knowledge on how to cover his own trail. This has served him well in dessert warfare, as he was often picked to lead contingents of troops in hit and run attacks. He is also a decent speaker, able to inspire fellow warriors to fight together… as much as Nahmil are capable of, anyway. He uses his blank polished shield to blind his enemies, ripping the protective cover off at the last minute to gain an edge in combat (To moderators: I am aware that this will not affect players in the same way since auto hits/kills are not allowed).

Racial Skill: Barter in blood

Magical Abilities: Ramaz has no magic, and views it as something to be respected, and maybe, feared.

Appearance: Ramaz skin is the typical deep brown of his people. His hair is dark brown, almost black. His face is dominated by his grey eyes and hooked nose. He has a short beard along his lower jaw and a small scar over his right eye. He is of slight build, but wiry and standing at a solid 1,9 meters.

Psychology: Ramaz is a very down to earth kind a guy. Used to dessert life and culture, he values honour and personal virtue over wealth. After all, what’s a pile of gold going to do for you in the dessert? Though he takes work as dessert guide, he has no aspirations of becoming rich. When faced with a problem, Ramaz prefers to take his time, to gather information, and carefully plan ahead. The solution that involves the least risk is usually what he prefers. He is not overtly violent, but like most of his people, he has no notion of moderate warfare. Its peace or annihilation. Ramaz has a dessert saying for every occasion, passed on from his grandfather. He is careful in picking his allies, no matter how small or brief they may be. He is sure of himself, and calm in stressful situations. Yet, when he has time to think and relax, he feels uncertain as to what he wants with his life. He feels rootless, since his family is dead, and his only real dream seems impossible to realise. Therefore, Ramaz can seem troubled and brooding on occasions were others relax. Like all Nahmil warriors, he has a strong sense of pride. Ramaz is also especially proud of his idea and invention, the blinding shield technique.

-Likes: The dessert, honour, honesty.
-Dislikes: Liers, fish, thieves, bleakskin nobles, cold, magic.
-Dreams: He holds in his heart a dream he hardly dares to even acknowledge in his own mind. Inspired by his father’s fatal folly, Ramaz hopes to find a new, fertile land for his people, and gather the scattered tribes into one strong people. He tells himself this is nothing but a childish dream, but nonetheless, he can never truly discard it.

Background: Ramaz was born into a family of relative wealth and respect in the tribe. His father, Rafik, was an accomplished warrior, and served as chief scout for the tribe. Ramaz was raised well, by affectionate parents, and a father who showed great pride in his son. Like al Nahmil, his father thought him about warfare the traditions of his tribe. But unlike most Nahmil, Ramaz inherited the view that the dessert will always resrict the Nahmils potential as a nation from his father. When Ramaz reached manhood at age 15, father and son were always side by side when the tribe went on rides or trade missions. Both where considerd to be a bit " eccentric" for their views. But they were valuable to the tribe as warriors and trackers. Hence, any criticism was kept low, and if mentioned at all, with amused grins by the other warriors around the fires in the evening dark. Rafik eventually left his position at age 45. It came as no surprise when the chief gave the responsibility to Ramaz, who was 17 at the time, and already a proven warrior. He earned the nickname Sunshield for his combat style and invention. Using a large blank and polished roundshield of steel, he would blind his enemies and finish them, striking deadly fast and precise with his spear, while warding of blows with his shield and fast reflexes. His father was planning to live an easier life, but was decided to go on one last adventure. He was hired by a rich expedition who went in search of a fabled ziggurat in the deep dessert. His father did not accept because of the money, but a legend. “This ziggurat could change the fate of our people. You see my son, the stories say it lies in an oasis as big as the known dessert itself! Think about how our people could grow in such a fertile land! United and strong, no longer forced to fight and squabble while the bleakskins look at us like barbarians. No, should I be successful, they will be begging to come to us, meekly and awed.” These were some of the last words Ramaz exchanged with his father. To his mother Maveens great sorrow, he never returned. Ramaz was thrust into taking care of his mother while he was himself destroyed by grief. She passed on five years later, drained of life by the loss of her husband. Ramaz has long since come to terms with this, with the help of his grandfather, Mahmed. Mahmed became Ramaz’s mentor and surrogate father, constantly trying to imprint some of his own wisdom on his grandson. For three years, Mahmod supported Ramaz. But soon time caught up to the old man, and Ramaz found himself without a single close relative. Though a fierce loyalty to his tribe burned within, he was compelled to leave, seeking new places and new meanings. He remembered his father’s dream, but a dream it was. Today Ramaz is certain there is no fabled paradise hidden deep in the sands. But he saw his fathers meaning. For his people to grow, new land was needed. But that was nowhere to be found. For years, Ramaz has been living in Silver Haven, taking jobs as a caravan guide and guard between his tribe and the metropolis. His tribe’s culture, where personal glory and prowess are the highest virtues, compels him to keep going. Having just returned with small caravan, he is in Silver Haven, fearing that the strange peace will end, and that the council will start a war in order to get their fertile land. A war he doubts they can win.

Time-zone and Activity: UTC/GMT +1 hour

---

Username: EmilCrane
Character’s Name: Garro Ventris
- Nicknames or Titles: the Hero of Galden, Straight and Narrow Garro (only by his peers)
Gender: Male
Race: Amadorian human
Age: 34
Memberships: Knight Captain in the Order of the Silver Drake, second son the noble House Ventris
Place of Birth: Amador, at the town of Calth, in the Eastern Countryside where House Ventris owned huge tracks of land
Starting Location: Cintra, at the head quarters of the Knights of the Silver Drake

Equipment: He has a finely crafted hand and a half sword that he crafted himself and wears ancient full plate armour that has been kept in the Order for generations and worn by numerous heroes. When going on a campaign or quest he usually caries enough provisions to last him a week. When not in battle he wears simple clothes and carries his sword and some money around. Inside the Order's head quarters, when not in armour, he wears simple white robes like all knights do. When in battle he always carries a dagger tucked away in his boot.

Possessions: A small room in the Fortress of the Drake in Cintra, the Order's HQ, an armoured war horse. He also has a lot of money from his family but rarely uses it.

Skills: Garro is a very proficient swordsman, able to use his sword one and two handed with equal ease. In addition he also is good at using a dagger as an off-hand weapon. His order does not believe in dishonourable tactics such as stealth or ranged weapons and as such Garro has no skill with either. He is also a skilled leader. He has had three years of intensive training and 18 years of combat experience.

Racial Ability: Faith in Bloody Arms

Magical Abilities: none

Appearance: Garro has pale skin, whiter than normal. His face is long and has a noble cast to it, a proud chin and nose, his features often being described as chiselled. He has black hair that is kept close cropped and he usually has somewhat of a stubble. His eyes are ice blue. He stands at 2 meters tall with a fairly muscular build. (105 kg or 235 lbs)

Psychology: Garro has a rigid code of honour which he never breaks from. He has never once even contemplated anything that goes against this. On the field of battle he follows this as much as the teachings of the order and his superior's commands. He firmly believes that it is his duty to defend all the people of Amador. He rarely backs down from a challenge and lives by the motto "Courage and Honor". This is all driven by the heroic sacrifice of his grandfather Justarien Ventris at the battle of Invictus where almost the entire Order was killed stopping a rival King's army from taking Cintra. Due to their sacrifice the Death-Guard were able to outflank the already battered army. He leads his warriors in battle according to the teachings of the order, unless they come into conflict with his own morals. His alignment would be lawful-good.
-Likes: His men, the Order, the people of Amador, the King, men of honour, honesty
-Dislikes: Cowardice, dishonour, needless killing
-Fears: Failing his King, order, country and most importantly his grandfather's legacy
-Dreams: Garro desires to become the Grand Master of the order one day

Background: Garro was born the second son to the master of house Ventris, Cato Ventris, a skilled warrior and cunning politician. His brother was set to take over so Garro was sent to enter the knightly orders at the age of thirteen. He joined the order of the Silver Drake, second only in glory to the Death-Guard. The training was difficult as first they had to be trained in the Primus Barracks, the most gruelling military school in Amador. The dropout rate was 70%, most of those fatalities or severe injuries. Very few people who make it to primus want to leave. It was there he learned of his grandfather’s noble heritage. His name is engraved in the Temple of Glory in the Order's head-quarters. After three years of intensive training, he faced the trials, where he was pitted against several wild beasts in an enclosed forest. After several days, he had killed all the creatures and was named a Knight of the Silver Drake. He quickly rose from Knight to Paladin after several battles in the north.
When he was 28 his Sword Line travelled to the south to defeat a Dark Elf raiding party. His Commander Idaeus was killed and he was promoted to Knight Captain and took command of the sword line. His first command in battle was against a huge army of bandits and raiders at the town of Galden in the north. While he only had 100 knights (the standard for a sword line) plus 200 local militia he pulled off an incredible victory, holding the town gate with only the local militia to back him up for three hours while his best friend, Paladin Aurelius, led a surprise attack on the bandit commander's camp, killing them all. He was named the hero of Galden for this skilful defence. His friends include the Grand Master Hans Van Krieg of the order, the First Knight Marcellus and Paladin Aurelius and his enemies include Knight Captain Sicarus and Paladin Vargas from his own sword line, who at times consider him too stiff and starchy but yet also too rebellious on the field of battle.

Time-zone and Activity: Central Time GMT +6, I manage football, so I won't be able to post until 7pm, this will continue until we lose or Nov 28th, the state game.
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Alec
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Alec


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Age : 31
Location : The far, far west.

Character Creation and Dicussion. Empty
PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeWed Sep 30, 2009 5:50 pm

Accepted Characters continued:
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Alec
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Alec


Posts : 3007
Join date : 2009-06-06
Age : 31
Location : The far, far west.

Character Creation and Dicussion. Empty
PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeWed Sep 30, 2009 5:51 pm

Groups or Guilds:
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Alec
Admin
Alec


Posts : 3007
Join date : 2009-06-06
Age : 31
Location : The far, far west.

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeWed Sep 30, 2009 5:52 pm

Deceased Characters:
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Lol Lol Lol

Lol Lol Lol


Posts : 452
Join date : 2009-06-10
Age : 28
Location : Muffin Man Lane

Character Creation and Dicussion. Empty
PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeThu Oct 08, 2009 4:38 pm

Well. I'm planning on making a Westweald Human. Anyone wanna meet up or anything?
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http://bulbsquirmanderchu.deviantart.com/
Velox

Velox


Posts : 1305
Join date : 2009-06-13
Age : 32
Location : I AM STILL HERE! CAN ANYONE READ ME?

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeThu Oct 08, 2009 6:28 pm

^I'm making sort of a wizard apprentice's character, except that his old master died(Will definitely be explaining that in my character's background...hopefully two of them)...anyways, if someone was going to go with that hermit idea in the North, then I was thinking of my character travelling there to be his/her apprentice, and our characters could meet up along the way.
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Casey Jewels

Casey Jewels


Posts : 1589
Join date : 2009-06-09
Age : 33
Location : Behind you...

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeThu Oct 08, 2009 7:05 pm

I'm making an elf. Haven't decided what kind of elf she is yet, though, nor do I know where she's currently at. I just know that she isn't in her homeland. Depending on how I develop her, I might have her in your area, Lolx3.

At a later point I'm going to have a mentally unstable character. She was my original character for this at first, but I've decided that it would be easier to bring her in after the RP has been going for a little bit.
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http://www.nanowrimo.org/eng/user/215440
Velox

Velox


Posts : 1305
Join date : 2009-06-13
Age : 32
Location : I AM STILL HERE! CAN ANYONE READ ME?

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeThu Oct 08, 2009 7:39 pm

^Henh. a mentally unstable character sounds cool...

Actually, I've already got my 3 characters figured out:

One's the Wizard apprentice, the other's a former Wizard apprentice who I would like to be some sort of powerful "Dark Lord"-like character (gotta talk to Ghostmaker on that one), and the last one is a girl that may have lived in the City-State of Endir at one point, or some sort of city with a great church/heavily religious people (*will work out the details later*), but somehow got kidnapped or lost and ended up living in the desert with a bunch of nomads...who are actually a great big band of assassins. (Just the ones she's living with. ^^)

It'll be awhile before I post any of these characters due to the uber-massive-extremely long/detailed-character sheet required, quite a few things to work out with Ghostmaker, and because I want to have all of my character sheets up and posting in my other RPs before I start this.
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EmilCrane

EmilCrane


Posts : 45
Join date : 2009-08-15
Age : 32
Location : Everywhere and Nowhere

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeThu Oct 08, 2009 7:53 pm

I'm making an Amadorian noble, probably a villian of some kind. Minions err I mean valued co-workers would be nice.
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nando_c_s

nando_c_s


Posts : 341
Join date : 2009-06-05
Location : Behind you!!!

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeThu Oct 08, 2009 8:06 pm

I'm thinking on making the sharpest and most accurate wooden elf of all. Obviously a bow wielder. But I have to develop the character a lot since the OC sheet requires so many stuff. >.<
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A Mutant Ninja Turtle

A Mutant Ninja Turtle


Posts : 21
Join date : 2009-07-01

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeFri Oct 09, 2009 4:05 pm

Im gonna make a dessert nomad, making a living as a sort of mercenary/dessert guide in the borderlands of the dessert. Havent developed all his background yet (probably gonna hail from one of the warrior clans though), but i have his combat gimmick figured out.

He fights with a spear and a shield wrapped in old leathers. The leather hides a crucial detail about the shield though. Its a blank steel roundshield, polished to a mirror shine. This way, he can rip of the leather straps and blind his enemies right before they clash, giving him an edge in the first crucial moments of the fight.

And hey, Velox. I like the assasin clan idea. Coincidently, do they use wristmounted, hidden switchblades? Smile
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Velox

Velox


Posts : 1305
Join date : 2009-06-13
Age : 32
Location : I AM STILL HERE! CAN ANYONE READ ME?

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeFri Oct 09, 2009 5:11 pm

Uh, I guess they could. Sure, why not! ^^
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Ghostmaker

Ghostmaker


Posts : 179
Join date : 2009-06-06
Age : 33
Location : VIP-coach on the Train of Thought

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeMon Oct 12, 2009 2:38 am

Glad to see some participation here as well^^ Don’t be afraid to voice ideas and post WIP character-sheets here for constructive critique and such from both me and the other players!

I though I’d just give you some feedback to your ideas and hopefully inspire you to work harder on your characters.

Velox:
The two magician ideas seem rational, but it might not be wise to make three characters from the start. What if you suddenly get this great idea fro a character, but you have already filled out your character-slots? Though the character cap will be raised, I can’t say when that will be right now, so it might be smart to save a slot for future appliance.
Now your wizard-apprentice idea seems to work. Just remember that your character would have to have spent a lot of his childhood/adolescent-life at Endir for schooling. There is a magic-academy there that teaches the basics before the Novices can choose which Ether they favour the most and then find Masters to train them further.
On the other Magician character, I’m a bit unsure. The Realm isn’t a world of clearly defined Good-Guys and Bad-Guys. It’s just people. That’s not to say your character won’t work! Far from it! You just have to figure out why your character is perceived as Evil by others. Voldemort was prideful, Ozai was overly ambitious, Sauron was spiteful and Magneto was just a radical evolutionist. What does your character do that is so terrible?
Lastly, the girl. Everything seems fine with her just know that ‘assassin’ doesn’t mean “Super powered murder machine of doom”; it’s more like “stealthy killer who uses any dirty means necessary”. If it is a straight up fight to the death between a Knight and an Assassin, the knight will win 80% of the time because he is trained only to fight, while the assassin is more focused on stealth. Also it takes a LONG time to become an assassin so a BIG section of your background will be set aside as ‘training’ where not much else can happen. This makes assassins both hard to make and unwieldy to play with, but great fun nonetheless! And two tips: Lots of places in the Westweald are highly religious and the Nezhar tribe of the Nahmil is basically the Assassin tribe.

EmilCrane:
Basically the same thing I said to Velox; no one is inherently evil. What it sounds like to me is that you want to make a schemer of some kind who plays at intrigues and hidden blades between the Noble Houses. So then he isn’t a villain, but ambitious and dutiful towards his family.

Nando c_s:
Why would you want to create someone who’s the best there is at something? From my point of view, that’s just boring since you have no room for your character to improve and grow. It is also unnecessary since a Wood Elf archer is per default better than an archer of any other race, even if the Wood Elf is just an average shot among his own kind. An above average archer among the Wood Elves is to other races almost godlike in his/her skill with the bow.
And finally, if your character is the best of the best with his bow, that means that he prioritizes the bow above all other things and he will most likely be weak in nearly everything else. He’ll be unable to run very vast or very far since archery doesn’t require that kind of exercise, he’ll be poorly educated most probably, he’ll be more likely to cut himself than the enemy if he tries using a sword, and so forth.

A Mutant Ninja Turtle:
Nothing seems wrong with your character; just remember that the shield doesn’t work indoors and in low light. And since the Realm has a rule against character Auto-hits and character Auto-kills, your shield will be really ineffective against other players. Even though it’s realistic that your character blinds his enemy with the shield and then stabs him through the heart, that enemy is another player who doesn’t want to lose his precious character.
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nando_c_s

nando_c_s


Posts : 341
Join date : 2009-06-05
Location : Behind you!!!

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeMon Oct 12, 2009 8:49 am

My char won't shoot an arrow from a mile away and hit the bulls eye, didn't mean it like that. Guess I'll have to explain my self better next time, and I understand clearly what you said about him having to improve.

And yes, it's most likely hat he will only have the skills to use a bow. I don't plan on having him to do close combat. But I do think of making him agile and stealthy. If he fights in a forest, he has the upper hand. But if he fights in any other place, hit & run tactic.

Plus, he might also be able to do some magic which can help in close combat or a battle against many opponents.
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EmilCrane

EmilCrane


Posts : 45
Join date : 2009-08-15
Age : 32
Location : Everywhere and Nowhere

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeMon Oct 12, 2009 11:16 pm

Quote :
EmilCrane:
Basically the same thing I said to Velox; no one is inherently evil. What it sounds like to me is that you want to make a schemer of some kind who plays at intrigues and hidden blades between the Noble Houses. So then he isn’t a villain, but ambitious and dutiful towards his family.

Spot on

Would noble men have their own private armies or would they be commanders in the Amadorian military?

Or possibly both?
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Shadow Moonseye

Shadow Moonseye


Posts : 308
Join date : 2009-06-09
Age : 32
Location : Racing the sunset across forgotten starscapes

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeThu Oct 15, 2009 11:21 pm

I've only got one character that I've been working on. She's a Nahmil of the Qamar tribe and a merc of the worst sort. (or best, depending on who you ask.) She's a merc leader, but unfortunately she made the wrong enemy over on the other side of the desert. Her army of mercs was disbanded and she was forced to flee. She's in amador seeking to rebuild her army. She's got quite the reputation.
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A Mutant Ninja Turtle

A Mutant Ninja Turtle


Posts : 21
Join date : 2009-07-01

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeSun Oct 25, 2009 11:19 am

Well, for better or worse, here is my full character sheet. Smile

Character sheet:
Grand RP


Username: A Mutant Ninja Turtle
Character’s Name: Ramaz
- Nicknames or Titles: Sunshield
Gender: Male
Race: Human, Nahmil (dessert dweller)
Age: 24
Memberships: Itah tribe
Place of Birth: The Shimmering Wastes, Itah village.
Starting Location: Silver Haven

Equipment: Spear, shield, leather straps(for covering the shield), a long curved knife at his hip, and a long dessert robe and cloak with some slight leather padding on the joints and torso. He keeps a backpack at all times with some water and food, as well as rope, flint and tinder, skinning knife and dried meats.

Skills: Ramaz is a very capable fighter, but his true skills lie in tracking and navigation. He can use the sun and the stars to navigate in his native dessert lands, but he is a bit lost in the wetlands. He can track both human and animal over great distances, and as such has a lot of knowledge on how to cover his own trail. This has served him well in dessert warfare, as he was often picked to lead contingents of troops in hit and run attacks. He is also a decent speaker, able to inspire fellow warriors to fight together… as much as Nahmil are capable of, anyway. He uses his blank polished shield to blind his enemies, ripping the protective cover off at the last minute to gain an edge in combat (To moderators: I am aware that this will not affect players in the same way since auto hits/kills are not allowed).

Racial Skill: Barter in blood

Magical Abilities: Ramaz has no magic, and views it as something to be respected, and maybe, feared.

Appearance: Ramaz skin is the typical deep brown of his people. His hair is dark brown, almost black. His face is dominated by his grey eyes and hooked nose. He has a short beard along his lower jaw and a small scar over his right eye. He is of slight build, but wiry and standing at a solid 1,9 meters.

Psychology: Ramaz is a very down to earth kind a guy. Used to dessert life and culture, he values honour and personal virtue over wealth. After all, what’s a pile of gold going to do for you in the dessert? Though he takes work as dessert guide, he has no aspirations of becoming rich. When faced with a problem, Ramaz prefers to take his time, to gather information, and carefully plan ahead. The solution that involves the least risk is usually what he prefers. He is not overtly violent, but like most of his people, he has no notion of moderate warfare. Its peace or annihilation. Ramaz has a dessert saying for every occasion, passed on from his grandfather. He is careful in picking his allies, no matter how small or brief they may be. He is sure of himself, and calm in stressful situations. Yet, when he has time to think and relax, he feels uncertain as to what he wants with his life. He feels rootless, since his family is dead, and his only real dream seems impossible to realise. Therefore, Ramaz can seem troubled and brooding on occasions were others relax. Like all Nahmil warriors, he has a strong sense of pride. Ramaz is also especially proud of his idea and invention, the blinding shield technique.

-Likes: The dessert, honour, honesty.
-Dislikes: Liers, fish, thieves, bleakskin nobles, cold, magic.
-Dreams: He holds in his heart a dream he hardly dares to even acknowledge in his own mind. Inspired by his father’s fatal folly, Ramaz hopes to find a new, fertile land for his people, and gather the scattered tribes into one strong people. He tells himself this is nothing but a childish dream, but nonetheless, he can never truly discard it.

Background: Ramaz was born into a family of relative wealth and respect in the tribe. His father, Rafik, was an accomplished warrior, and served as chief scout for the tribe. Ramaz was raised well, by affectionate parents, and a father who showed great pride in his son. Like al Nahmil, his father thought him about warfare the traditions of his tribe. But unlike most Nahmil, Ramaz inherited the view that the dessert will always resrict the Nahmils potential as a nation from his father. When Ramaz reached manhood at age 15, father and son were always side by side when the tribe went on rides or trade missions. Both where considerd to be a bit " eccentric" for their views. But they were valuable to the tribe as warriors and trackers. Hence, any criticism was kept low, and if mentioned at all, with amused grins by the other warriors around the fires in the evening dark. Rafik eventually left his position at age 45. It came as no surprise when the chief gave the responsibility to Ramaz, who was 17 at the time, and already a proven warrior. He earned the nickname Sunshield for his combat style and invention. Using a large blank and polished roundshield of steel, he would blind his enemies and finish them, striking deadly fast and precise with his spear, while warding of blows with his shield and fast reflexes. His father was planning to live an easier life, but was decided to go on one last adventure. He was hired by a rich expedition who went in search of a fabled ziggurat in the deep dessert. His father did not accept because of the money, but a legend. “This ziggurat could change the fate of our people. You see my son, the stories say it lies in an oasis as big as the known dessert itself! Think about how our people could grow in such a fertile land! United and strong, no longer forced to fight and squabble while the bleakskins look at us like barbarians. No, should I be successful, they will be begging to come to us, meekly and awed.” These were some of the last words Ramaz exchanged with his father. To his mother Maveens great sorrow, he never returned. Ramaz was thrust into taking care of his mother while he was himself destroyed by grief. She passed on five years later, drained of life by the loss of her husband. Ramaz has long since come to terms with this, with the help of his grandfather, Mahmed. Mahmed became Ramaz’s mentor and surrogate father, constantly trying to imprint some of his own wisdom on his grandson. For three years, Mahmod supported Ramaz. But soon time caught up to the old man, and Ramaz found himself without a single close relative. Though a fierce loyalty to his tribe burned within, he was compelled to leave, seeking new places and new meanings. He remembered his father’s dream, but a dream it was. Today Ramaz is certain there is no fabled paradise hidden deep in the sands. But he saw his fathers meaning. For his people to grow, new land was needed. But that was nowhere to be found. For years, Ramaz has been living in Silver Haven, taking jobs as a caravan guide and guard between his tribe and the metropolis. His tribe’s culture, where personal glory and prowess are the highest virtues, compels him to keep going. Having just returned with small caravan, he is in Silver Haven, fearing that the strange peace will end, and that the council will start a war in order to get their fertile land. A war he doubts they can win.

Edits: Changed a few things based on feedback from Ghostmaker. Changed his tribe from Nezhar to Itah. Forgot that the Nezhar are the ones that are more dedicated to assasins, appologise for that. Also, made it a part of his background that my character and his father have different views than most Nahmil, who see the dessert as their ancient and best home, and that this was noted by the rest of the tribe.


Time-zone and Activity: UTC/GMT +1 hour


Last edited by A Mutant Ninja Turtle on Wed Nov 11, 2009 2:23 pm; edited 3 times in total
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TokoToTheEnd

TokoToTheEnd


Posts : 4391
Join date : 2009-06-09
Age : 32
Location : Freezing to death in CT

Character Creation and Dicussion. Empty
PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeTue Nov 10, 2009 9:56 am

Should we begin to make characters and all that?
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Casey Jewels

Casey Jewels


Posts : 1589
Join date : 2009-06-09
Age : 33
Location : Behind you...

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeTue Nov 10, 2009 3:17 pm

Yeppers.

I've been swamped by school and NaNoWriMo lately, or else mine would probably be done by now...
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http://www.nanowrimo.org/eng/user/215440
nando_c_s

nando_c_s


Posts : 341
Join date : 2009-06-05
Location : Behind you!!!

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeTue Nov 10, 2009 4:46 pm

School is also the cause of my absence. I got at least 3 tests each week. Things are going crazy down here!
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Ghostmaker

Ghostmaker


Posts : 179
Join date : 2009-06-06
Age : 33
Location : VIP-coach on the Train of Thought

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeWed Nov 11, 2009 5:02 pm

A Mutant Ninja Turtle goes into history after his charater Ramaz Sunshield was the first to be ACCEPTED into the Realm!

Now the rest of you have to step up! Get you characters up, people! Can't have an RP without players!
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EmilCrane

EmilCrane


Posts : 45
Join date : 2009-08-15
Age : 32
Location : Everywhere and Nowhere

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeThu Nov 12, 2009 1:41 am

Decided to scrap the schemer idea for a more noble one

Username: EmilCrane
Character’s Name: Garro Ventris
- Nicknames or Titles: the Hero of Galden, Straight and Narrow Garro (only by his peers)
Gender: Male
Race: Amadorian human
Age: 34
Memberships: Knight Captain in the Order of the Silver Drake, second son the noble House Ventris
Place of Birth: Amador, at the town of Calth, in the Eastern Countryside where House Ventris owned huge tracks of land
Starting Location: Cintra, at the head quarters of the Knights of the Silver Drake

Equipment: He has a finely crafted hand and a half sword that he crafted himself and wears ancient full plate armour that has been kept in the Order for generations and worn by numerous heroes. When going on a campaign or quest he usually caries enough provisions to last him a week. When not in battle he wears simple clothes and carries his sword and some money around. Inside the Order's head quarters, when not in armour, he wears simple white robes like all knights do. When in battle he always carries a dagger tucked away in his boot.

Possessions: A small room in the Fortress of the Drake in Cintra, the Order's HQ, an armoured war horse. He also has a lot of money from his family but rarely uses it.

Skills: Garro is a very proficient swordsman, able to use his sword one and two handed with equal ease. In addition he also is good at using a dagger as an off-hand weapon. His order does not believe in dishonourable tactics such as stealth or ranged weapons and as such Garro has no skill with either. He is also a skilled leader. He has had three years of intensive training and 18 years of combat experience.

Racial Ability: Faith in Bloody Arms

Magical Abilities: none

Appearance: Garro has pale skin, whiter than normal. His face is long and has a noble cast to it, a proud chin and nose, his features often being described as chiselled. He has black hair that is kept close cropped and he usually has somewhat of a stubble. His eyes are ice blue. He stands at 2 meters tall with a fairly muscular build. (105 kg or 235 lbs)

Psychology: Garro has a rigid code of honour which he never breaks from. He has never once even contemplated anything that goes against this. On the field of battle he follows this as much as the teachings of the order and his superior's commands. He firmly believes that it is his duty to defend all the people of Amador. He rarely backs down from a challenge and lives by the motto "Courage and Honor". This is all driven by the heroic sacrifice of his grandfather Justarien Ventris at the battle of Invictus where almost the entire Order was killed stopping a rival King's army from taking Cintra. Due to their sacrifice the Death-Guard were able to outflank the already battered army. He leads his warriors in battle according to the teachings of the order, unless they come into conflict with his own morals. His alignment would be lawful-good.
-Likes: His men, the Order, the people of Amador, the King, men of honour, honesty
-Dislikes: Cowardice, dishonour, needless killing
-Fears: Failing his King, order, country and most importantly his grandfather's legacy
-Dreams: Garro desires to become the Grand Master of the order one day

Background: Garro was born the second son to the master of house Ventris, Cato Ventris, a skilled warrior and cunning politician. His brother was set to take over so Garro was sent to enter the knightly orders at the age of thirteen. He joined the order of the Silver Drake, second only in glory to the Death-Guard. The training was difficult as first they had to be trained in the Primus Barracks, the most gruelling military school in Amador. The dropout rate was 70%, most of those fatalities or severe injuries. Very few people who make it to primus want to leave. It was there he learned of his grandfather’s noble heritage. His name is engraved in the Temple of Glory in the Order's head-quarters. After three years of intensive training, he faced the trials, where he was pitted against several wild beasts in an enclosed forest. After several days, he had killed all the creatures and was named a Knight of the Silver Drake. He quickly rose from Knight to Paladin after several battles in the north.
When he was 28 his Sword Line travelled to the south to defeat a Dark Elf raiding party. His Commander Idaeus was killed and he was promoted to Knight Captain and took command of the sword line. His first command in battle was against a huge army of bandits and raiders at the town of Galden in the north. While he only had 100 knights (the standard for a sword line) plus 200 local militia he pulled off an incredible victory, holding the town gate with only the local militia to back him up for three hours while his best friend, Paladin Aurelius, led a surprise attack on the bandit commander's camp, killing them all. He was named the hero of Galden for this skilful defence. His friends include the Grand Master Hans Van Krieg of the order, the First Knight Marcellus and Paladin Aurelius and his enemies include Knight Captain Sicarus and Paladin Vargas from his own sword line, who at times consider him too stiff and starchy but yet also too rebellious on the field of battle.

Time-zone and Activity: Central Time GMT +6, I manage football, so I won't be able to post until 7pm, this will continue until we lose or Nov 28th, the state game.


Last edited by EmilCrane on Tue Nov 17, 2009 8:15 pm; edited 5 times in total
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TokoToTheEnd

TokoToTheEnd


Posts : 4391
Join date : 2009-06-09
Age : 32
Location : Freezing to death in CT

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeThu Nov 12, 2009 10:05 am

I'll make my character when I'm not so busy.
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sean_hiruki

sean_hiruki


Posts : 189
Join date : 2009-10-27
Age : 34
Location : Playing Chess with Osiris

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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitimeFri Nov 13, 2009 10:54 am

Username: Sean_Hiruki
Character’s Name: Lucius Artorius Castus
- Nicknames or Titles: Askeladd. He uses this name instead of his real one, which no one knows. Warrior of Welsh, Normanni Hero, Mercenary King.
Gender: Male
Race: Human, Westweald/ Normmani (Nordic/Viking like race of Men that live in the North-West.)
Age: 34
Memberships: Askeladd Mercenaries
Place of Birth: A small town called Welsh located at the foot of the Anvil Mountains
Starting Location: The White City

Equipment: A longsword similar to a Viking Longsword, Roman-like hooded shirt over a long sleeved shirt, black pants and black breastplate, High class robes similar to a multi-layered toga, A pouch with one hundred gold
Possessions: Owns Three Normmani Longships one of which he brought to the city, A small home in Welsh and an apartment in the city.
Skills: Very skilled with a sword, Great Leader, Serve the Sword, 15 years battle experience, 23 years of sword fighting training, Tactical master, Good navigator, Very good at piloting longboats.

Magical Abilities: None

Appearance: http://img07.tx.us.mangafox.com/store/manga/1118/07-052.0/compressed/vin52_26.jpg
http://upload.cuteness.ws/files/l2b4ssg8trvm9ocizhyy.jpg

He wears his pure blond hair short and slicked back. Surrounding his mouth is a goatee-beard that is the same color as his hair. His skin is white like an Englishman and has a scar above his right eyebrow. He has a slightly above average build and is around 5 foot eleven. He has three scars on his torso (One across is middle right rib, one on his left side and one on his stomach) and one on the lower back of his left leg. He is slightly aged, but a very handsome man.

Psychology: A fun-loving warrior to the core. He is charismatic and an excellent leader. Uses tactics and his men to his advantage in battle. He is very confident in his abilities, but not too full of himself. He welcomes battle and would not mind dying by the sword. He is cunning and plans thoroughly. He is loyal to no one except his current employer and mercenary band. One might say his alignment is Neutral Good. He follows his own laws and does not show mercy on the battlefield. Depending on his mood, he can be happy and cheerful or merciless when he is furious, though he rarely gets angry.
-Likes: Battle, Leading, Mead, Women, Meat, Parties, Sleeping, his Band of Mercenaries, he treats all other races as equals but he enjoys the company of Humans and Dwarves above all else (Both races are damn good warriors and damn fun to party with)
-Dislikes: Stale food, foolish people, the cold, Being underestimated,
-Fears: Possibly Death though he mainly looks at death as more of an inconvenience than a fear, Any woman's anger, in a minor sense losing though he looks at loses as a reason to win next time.
-Dreams: To become nobility, rise to the top, to be one of the greatest warriors in the land.

Background: Askeladd was born an illegitimate son of a nobleman named Olaf and one of his favorite slave and concubine. Askeladd assumed that Olaf sired many other "bastard sons" like him. Only the children of Olaf's proper wife were giving names. The boy was mainly raised by his Mother in Welsh, who was practically abandoned by her former lover. Due to his mother's constant sickness, he had to work odd jobs at a young age in a smithy and the stables, where he earned the nickname "Askeladd" due to all the ash that he kicked up daily. After his mother fell ill, she was treated like a dog and moved to the stables. As a child, his mother told him fantastic stories about a great General-King named Artorius who was a great hero and Askeladd's ancestor. At the age of eleven, his mother's mind finally snapped. When she saw Olaf walk down the road, she ran up to him believing him to be Artorius. Annoyed, Olaf pulled out his sword and was about to slay her. See this, Askeladd took a sword from the smithy and attacked Olaf, missing the man by a few inches. Askeladd attacked again and again, thoug Olaf blocked each attack with his blade. Impressed by the boy's potential, Olaf made Askeladd his official son and the boy lived in Olaf's hall. Askeladd spent two years there, gaining his father's trust. One night Askeladd killed Olaf in his sleep using the sword of one of his brothers. Everyone assumed the brother committed the act and he was hung. Instead of staying, though, Askeladd ran away and became a mercenary. Askeladd has been through thousands of battles and many wars. At the age of 26, he created his own mercenary group which travels the land to offer their services.
Time-zone and Activity: GMT -5:00 Eastern Time
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PostSubject: Re: Character Creation and Dicussion.   Character Creation and Dicussion. I_icon_minitime

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